Top 7 Least Bought Starting Items in League of Legends


There are hundreds of Items in League of Legends. Ever since League was released back in 2009., ancient times now, it constantly updated its Item roster almost as much as the Champions. With each new Season comes a whole batch of new Items, effects, and so on. 

The Itemization system was drastically changed multiple times, with the most drastic change being the Season 11 update. It caused mayhem among the community, shattered builds, and new ones emerged. It was pure chaos that seems to have stabilized a bit by now. 

The starting Items were also affected by these changes, and naturally, it caused some to be more popular than others. Riot has shown this constant desire to make things either overpowered and must have or completely obsolete. I just hope they come to their senses eventually, which they probably never will. 

We’re looking at the 7 Least Bought Starting Items in this article. Keep in mind that Starting Items are few, and thus, most of them will be on this list. For example, Doran’s Blade is left out due to its insane 17.5% pick rate, making it the most bought starting Item in the game, but more on that in another article. 

So, with everything out of the way, let’s begin with our list! 

Also read: Least Bought Core Items

7. Hailblade 

  • Pick Rate: 4.4%
  • Stats: +8% omnivamp against monsters
  • Unique Passive – Sear: Damaging monsters burns them for 60 (+ 30% AP) (+ 5% bonus AD) (+ 2% bonus health) magic damage over 5 seconds. Omnivamp against monsters provided by this Item is not reduced by area of effect damage.
  • Unique Passive – Chilling Path: Using Smite 5 times consumes this Item to upgrade your Smite into Chilling Smite, doubling its damage, and grants all of this Item’s effects permanently after a 2.5-second delay.
  • Unique Passive – Huntsman: Killing large monsters grants 60 bonus experience. The first large monster killed grants an additional 150 bonus experience, for a total of 210. If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
  • Unique Passive – Recoup: Regenerate up to 8 − 18 (based on level) mana per second when in the Jungle or river, based on missing mana.

Hailblade is one of the two Jungle Items in League of Legends. It gives you the Chilling Smite, which can be cast on enemies for a slow and damage. Its unpopularity signals a severe drop in certain Champion classes being played in the Jungle. For example, as you will see later on, the fighter Junglers have become insanely popular, benefiting more from the Red Smite. 

Chilling Smite wasn’t as unpopular as now a few Seasons back. When it was first added to the game, the Red Smite was entirely overshadowed by it and the Purple Smite, which was also insanely popular. The Chilling Smite was a fun thing to use because “YOU CAN SMITE CHAMPIONS!” the people screamed. It was new and fresh, and it had its time of dominance.

However, as with everything in League of Legends, things changed for the worse, and the Red Smite now dominates the game. What will happen in the future is left to speculation, but we’ll just have to see. 

6. Long Sword 

  • Pick Rate: 5.8%
  • Stats: +10 AD
  • Passive: None

If you ever thought an item could be so basic, this is it. The Long Sword is an increasingly popular pick for fighter Champions and some Assassins. This is because these Champions seek to build into core items directly, without wasting money on an actual starter. An example of this is Zed and Serrated Dirk, or Tryndamere and Essence Reaver. 

When picking out the starter item, these Champions should be conservative with their gold. The sooner they reach their power spikes, the better, and they will try that in every way possible, including purchasing an item as basic as this. Despite being basic, it builds into so many items that the tradeoff is actually good. 

Honestly, I rarely start with Long Sword as it implies the purchase of health potions which I’m not too fond of. I like my Corrupting and Refillable Potions better. We’ve written an article for that as well, so be sure to check it out. 

5. Corrupting Potion 

  • Pick Rate: 7.3%
  • Unique Consume: Consumes a charge to regenerate 5.208 health and 3.125 mana every 0.5 seconds over 12 seconds, for a total of 125 health and 75 mana. During this time, basic attacks and damaging abilities against enemy champions burn them, dealing 15 bonus magic damage over 3 seconds, increased to 20 while the user cannot regenerate Mana. Bonus damage is halved for area of effect and damage over time effects.
  • Unique Passive: Holds charges that refill upon visiting the shop (3 charges).
  • Unique Passive: Corrupting Potion can be used even at full health and Mana.

While on potions, our next entry is the Corrupting Potion. Its incredible utility and usefulness make it among the more popular starting items. I know that this list is named the 7 Least Bought Items, but we’re now getting into the more popular ones due to the very few starting items. 

The Corrupting Potion is my most common starting Item as a Top Lane Main. Whether I’m playing Jax or Gangplank, I’m going for the Corrupting Potion. On Gangplank especially, who plays mainly like a control mage, the Corrupting Potion helps me sustain my Mana until I can get some extra from other Items. 

The Corrupting Potion also adds some extra damage to your attacks and abilities, which can serve as promising tools for poking the enemy. It offers a great way of sustaining your resources, HP and Mana, and refills every time you return. With 3 charges, you’ll have enough to do anything in the Lane without running out of resources. 

I love this little Item, and I believe it’s the best out of all the Potion options in the game. If you disagree, be sure to give me a feisty comment down below. 

Also read: Least Bought Boots

4. Doran’s Shield

  • Pick Rate: 7.4% 
  • Stats:  +80 HP, +6 HP per 5 Seconds 
  • Unique Passive – Focus: Basic attacks deal 5 bonus physical damage on-hit against minions.
  • Unique Passive – Endure: After taking damage from a champion or large monster, gain health regeneration equal to 0 − 40 (based on current missing health) health over 8 seconds. Reduced to 66% effectiveness on ranged champions or when triggered by AoE, DoT or proc effects.

The Doran’s Shield has been around for as long as the game itself has. The Doran Items have maintained popularity for years, a decade even. Its lower pick rate shows that ranged matchups have dwindled a bit in the Top Lane, where this Item finds most of its purchases. And that’s not a bad thing. I’m tired of facing Quinn, Vayne, Teemo, and the like on Top. 

It’s an excellent item for Champions that passively have high sustain. Garen immediately comes to mind with his passive spell that regenerates his HP rapidly from level 1. The Doran’s Shield will only supplement this passive, making him a sustainability beast on the Lane. 

Hell, Garen can heal so much at times that going back becomes almost unnecessary. If there weren’t the need to purchase Items, Garen could easily set up shop on the Lane and never leave. 

I recommend Doran’s Shield only against ranged Champions. If you happen to play Garen or someone similar, pick it up against any matchup – it’s an excellent item nonetheless. 

3. Emberknife 

  • Pick Rate: 7.9%
  • Stats: +8% omnivamp against monsters
  • Unique Passive – Sear: Damaging monsters burns them for 60 (+ 30% AP) (+ 5% bonus AD) (+ 2% bonus health) magic damage over 5 seconds. Omnivamp against monsters provided by this Item is not reduced by area of effect damage.
  • Unique Passive – Challenging Path: Using Smite 5 times consumes this Item to upgrade your Smite into Challenging Smite, doubling its damage, and grants all of this Item’s effects permanently after a 2.5-second delay.
  • Unique Passive – Huntsman: Killing large monsters grants 60 bonus experience. The first large monster killed grants an additional 150 bonus experience, for a total of 210. If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
  • Unique Passive – Recoup: Regenerate up to 8 − 18 (based on level) mana per second when in the Jungle or river, based on missing mana.

The more popular of the two Jungle items, the Emberknife offers the infamous Challenging Smite, also known as the Red Smite. This boosts its popularity so much over the other Jungle item, despite their stats being nearly identical. The Challenging Smite is so good on fighter Junglers that Chilling Smite becomes obsolete in comparison. 

This is reflected thus in popularity, and the Emeberknife is definitely what you’ll be seeing in most of your games. Players have recently played only Champions that want to deal as much damage as possible, with the Red Smite being the best supplement tool for the job. With Chilling Smite, you can only deal a fixed amount of damage with a cast.

With the Red Smite, you can burn a ton of HP off the enemy with consistent attacking. The Challenging Smite is best on Junglers that are relentless in their attacks, such as Master Yi, Kayn, Vi, Jax, etc. 

2. Doran’s Ring

  • Pick Rate: 7.9% 
  • Stats: +15 AP, +70 HP
  • Unique Passive – Focus: Basic attacks deal 5 bonus physical damage on-hit against minions
  • Unique Passive – Drain: Restore 0.75 mana every second, increased to 1.25 for 10 seconds when you damage an enemy champion. If you can’t gain Mana, heal 50% of this value instead.

The second-most popular Doran’s Item is the Doran’s Ring. This Item has been the primary starter Item of Mages for over a decade. Rarely does any other Item find its way into the Mage’s Item slots such as this one. Of course, sometimes Mejai’s or a similar Item might be picked up by some Smurf, but Doran’s Ring is the staple Mage starter. 

Its low popularity shouldn’t confuse you. It only shows the drop in Mage’s popularity in recent years, with Enchanters, Assassins, and pure Fighters taking the cake. The Doran’s Blade has a pick rate almost 10% higher, which just goes to show how much more popular AD Champions are in comparison to Mages. 

At any rate, the Doran’s Ring is a great little item for any spell caster out there. I used to pick it up on Gangplank in every game, and I still do sometimes. However, as I’ve stated above, the Corrupting Potion is my bread and butter now. 

Also read: Least Bought End Items

1. Spellthief’s Edge 

  • Pick Rate: 10.1%
  • Stats: +8 AP, +10 HP, +50% Base Mana Regen, +2 Gold per 10 Seconds
  • Unique Passive – Tribute: Grants a charge every 10 seconds, up to 3 charges. If an allied champion is nearby, damaging abilities and attacks against champions and structures consume a charge, up to one per attack or cast. Consuming a charge grants 20. Receive diminishing gold from excessive minion kills.
  • Unique Passive – Quest: Earn 500 using this Item to upgrade to Frostfang, gaining the WARDING active with 3 wards in stock.

Our first and only Support Item on this list is, of course, an Enchanter Item. With a whopping 10.1% pick rate, the Spellthief’s Edge shows how much the Enchanter class has become popular in the Support Role. They have genuinely dominated the entire role for a couple of Seasons now, if not longer. Lulu, Janna, Karma, Seraphine, Sonna – so many Champions that only keep growing in popularity.

This popularity is thus reflected in their Itemization, which gives the Spellthief’s Edge such a high position. It’s a great item, perhaps the most valuable Item you can get in the game. 

For 400 gold, you get so many buffs which then turn into the eventual Shard of True Ice. That’s a fantastic item. Basically, you get a core item for free, which makes this Item one of the most gold efficient items in League of Legends proper. 

Spellthief’s Edge is also great on overall caster Supports that want to do some extra damage. Being a Support Item, it will have a limited array of Champions it’s viable on. Still, its popularity gives you the idea of how much that tiny array of Champions is being played daily. 

Conclusion

As we can see, the Starter Items all have their own quirks, which make them (un)popular. I repeat, due to the very few Starter Items in the game, this list has included most of them. I’ve spoken more on their popularity rather than their obsoleteness. 

Apart from the first few, these items have a regular pick rate equal to most other Items in the game, except Doran’s Blade, which is bought at an insane rate compared to almost every other Item in the game League of Legends. 

I hope you’ve found this list informative and fun to read, and I wish you all the best on the Summoner’s Rift. 



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